GURPS POWER-UPS 4 ENHANCEMENTS PDF

GURPS Power-Ups 4: Enhancements incorporates every new general enhancement published for GURPS as of fall Your support of the author’s rights is. An e23 Sourcebook for GURPSSTEVE JACKSON GAMESStock # Version March Written by JASON PK LEVINEIllustrated by. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.

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I think making the first chapter the mechanical information, and the second chapter the data might have worked enhabcements bit better. The GMmay also permit a Plane-Spanning variant for abilitiesthat work across dimensions other than parallel worlds. The GM should allowyou to either replace the weapon with an equivalent, or to shiftthe modifiers to a different weapon; the latter may cost addi-tional points, if the new weapon is better!

enhancementz Cosmic cannot remove a targets resistance roll. They make advantages slightly better in slightly different ways and are about half of the customization tool we have to get the exact look-and-feel we want from them. If thisis standard, all instances are hands free and youre exemptfrom penalties for simultaneous uses. Foes who wish to cross it must force their wayin.

Thisnever applies toMaledictions, area-effect attacks, etc.

GURPS 4e – Power Ups 4 –

Calculate your Step using yourcurrent Move. Those who enhacements to resist suffer -3 to ST and DXfor the duration, penalizing attack and damage rolls. If successful,then the aura is active for the next minute. Byourattack treats any conductive, metal armor as DR 1, regardlessof its actual DR.

While the two approaches are point-bal-anced enhandements most builds, there are some circumstances underwhich the enhancement may cost up to a few points morethan if the same ability were built using alternative attacks.

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Banysuccess means you hit with all shots. In some cases, it makessense to buy this multiple times, to avoid unrelated restric-tions on an ability; see Cosmic in Action: The one-upmanship stops here;e.

Chaos33 points for level 1, plus 5 pointsfor each additional levelThe gods of Chaos can confuse the minds of mortals withhorrible visions. When such an offense comes up againstCosmic defense, however, handle it as if neither side had Cosmic;the defense protects normally. Forthis reason, even in a campaign where the GM allows playersto build their own powers freely, the Cosmic enhancementalways requires GM approval on a case-by-case basis. If it requiresa die roll, it lasts for minutes equal to your margin of success your margin of victory, for a resisted ability or its usual dura-tion whichever is less.

GURPS Power-Ups 4: Enhancements (PDF Version) | RPG Item Version | RPGGeek

Doing so reduces your damage type by a step, but raises yourarmor divisor by a step. Unlike Disadvantage Lamethis evenaffects subjects who slither, fly, swim, etc. To apply modifiers to your enhanncements damage, follow thesesteps: Limitations — Do more with less! Her dagger does 3d-2impaling.

The first chapter speaks to the mechanics of what exactly an enhancement is: Its effects last for the entire duration specifiedabove you cant end them early or maintain them. They are kind of a catch-all for novel enhancements that haven’t been codified anywhere, and which no one knows a fair value.

If you apply Force Field p. Enhancements are useful tools, providing unlimited ways to modify advantages. Cosmic enhancement, ; carrier attacksand, 6; designing new levels, 8; example,9; levels, ; ST-Based and, Fixed Duration enhancement, New forms of Cosmic, at this level, can have powerful and far-reaching effects on the underlying advantage but still subjectto the limits described under the introduction to Cosmic p.

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The only advantage todoing so is that limitations can be added on an attack-by-attackbasis, instead of affecting allmuscle-powered attacks.

GURPS 4e – Power Ups 4 – Enhancements.pdf

This does not include special enhancements those specific toa particular advantage only those which can be applied to awide range of advantages. Wednesday, August 10, Review: Power-Ups 4 – Enhancements. PDFs from the major players in online publishing: Gkrps provides a measure of realism since defaults are limited to16 for most Easy skillspowed-ups for most Average skillsand 14 for most Hard skillswhich represents a high level of compe-tence but not brilliance.

Finally, every existing enhancement is sum-marized in a convenient table, where the old ones are alsorated as above, so the GM knows which ones mandate caution. Surprise Attack enhancement, The song reaches a two-yard radius around the performer. She pays 20 0. Band no penaltiesat all. Opwer-ups can end its effects at any time by breaking contact withyou.

Any external treatment, but only if administered by a spe-cific type of person e.

Success meansthat person is blessed; note the margin of success. Innate Attack advantage, changingdamage, 18; new enhancements, ;Storms, 6.

The advice from Unarmed Attacks pp. This enhqncements, though not incredibly novel, and by today might be a smidgen out of date, is still a pretty good resource and more than just a catalog of enhancements. Rolls to use it this way havea penalty for the time gap between you and your target; useLong-Distance Modifiers p.

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